A lane-pushing game hybrid with a collectible card game (CCG). Players choose from 10 base characters, and build a deck with basic and ultimate abilities. During a match, they draw abilities into their hand which can be played.

The characters are also equipped with pre-game loadouts, and over time more ability cards may be added.

A 3v3 battle arena with lane-pushing gameplay and lots of capture points. It is possible to build basic structures at a friendly capture point.

Players can select three heroes, and dynamically switch between them during gameplay.

A mobile web3 game. It claims to be a cross-platform tournament-centric game and will allow the use of tokens to invest in esport competitions.

The characters are named after various mythological and fairytale figures. A weather condition may be randomly determined at the start of each match, which can affect character attributes as well as the boss creature and abilities for some characters.

There is also a a set of 'apocalypse' skills that characters can access, which when combined may produce unexpected results.

An early-stage game developed using Unreal Engine 5. It is described as including minons and towers, along with having capture points.

A genre-hybrid game which features extensive 20v20 battles in a fully 3D destructible environment.

The available characters fall into a few archetypes (warrior, cleric, wizard). Out-of-game, players create and customise several characters, deciding the appearance and abilities of each. In-game, players start with a low-power character, and by earning points they can swap to one of their stronger characters later.

Each team is divided into 5 squads of 4 members each, and the squads are given roles to perform within the team (2 for invading, 1 for capturing towers, 2 for defending the castle). Players generate resources for completing activities related to their squad's role. These include building ballistae, capturing the towers on each lane, or destroying castle walls and defences.

The game is over when one team breaks into the enemy's keep (an indoors environment) and defeats the core.

As well 20v20, there is a free-for-all mode with 5 teams!

Players design their own character as a persistent avatar which they may bring into battle. It can have a custom size, shape, clothing, and facial features to suit the player's preferences.

The avatar's choice of weapons and armour will affect its base stats, and which abilities it may access from the large pool available. The mastery of the game is intended to be in its "RPG-style" character creation. During a match, players can level up the skills they chose as a form of temporary progression.

There are expected to be three lanes and two jungles, with a neutral area near the center of each lane which may be captured.

A mobile game heavily based on League of Legends, claiming no pay-to-win features. It seems to be targeted at Brazil and the Latin American market.

Players select a hero and a 'Partner': a small pet that represents the player's pre-game loadout. It levels up with the hero, and can be equipped with some passive stat bonuses and a conditional active effect.

A Pokémon-themed game which allows players to play as a Pokémon and choose new moves as they level up and evolve. Its matches last for a fixed amount of time.

Players collect tokens in the "jungle" area of the map, and can turn them in at five "scoring areas" along the lanes on the enemy's half of the map. The deeper scoring areas award extra points, while double points are awarded in the final minute. Victory is given to the team with the most points after a fixed time limit.

A mobile game based on League of Legends, featuring a variety of characters from the Three Kingdoms era in Chinese history.