The most popular lane-pushing game developed for Starcraft II. It combined elements of DotA Allstars and League of Legends, while adding the ability to buy mercenaries to assist in the battle.

One of its hero stats was "timescale", which if increased would allow a hero's projectiles and abilities to travel faster, as well as lowering their cooldowns.

A Paragon successor project. Players can earn a special resource called 'favour' by reaching certain milestones with their last-hits, kills, and participation in objectives. Over time, favour can be allocated to 'factions' to improve the strength of certain items.

A mobile game which mixes in some trading-card game elements as part of its item system. Match times are targeted at 5-10 minutes.

D10

A Chinese game which blends features from League of Legends and Heroes of the Storm. For example, the game includes mounts.

There is no English translation as of yet. It is actually called "D10"!

A mobile game using Marvel IP. It is only available to players in South Asia, South East Asia, and Oceania.

A 3v3v3 map with a very busy central lane area. It allows selection of both Warcraft III ladder heroes and minor variations thereof.

Sci-fi game heavily based on DotA, targeted at the PS4. The PC version will be released later, and appears to require a controller to play to ensure a consistent experience across platforms.

Matches can be decided by either a core victory or the first team to 60 kills. At the start of each match, players pick one of five masteries which allow role-like customisation. These include: bonus physical damage, bonus energy damage, regeneration, +500 gold and extra passive income, or skip to level 4 and extra experience over time.

Aims to capture the feeling of Paragon, while improving on a number of core mechanics in the game.

It entered alpha testing in March 2019, with a second wave of tests from July 2020. Presently it is in early access on Steam.

Omeda Studios raised a $2.2M funding round in March 2021, and have taken on Steve Superville (former Game Director of Paragon) as an advisor.

3D game where heroes are divided into around 8 classes, with each class having unique mobility features such as wall-running, high-jumping, or flying! The lanes are at different vertical heights, and it is possible to "jump" down from one lane to another. The game will make fullest use of the Z-axis.

Mobile game based on League of Legends, with a casual Japanese school festival theme and zany characters. It uses some licenced characters from 'My Hero Academia'.