A lane-pushing and hero shooter hybrid.
A third-person MOBA shooter, with many character customisation options.
It integrates web3 mechanisms as part of monetisation and claims to have zero pay-to-win elements.
A project with the aim to innovate on the stagnant waters of the MOBA space. The game's design starts with a conservative approach which respects the core principles of the genre, and will involve community-led iteration to brainstorm new features.
The game draws on Heroes of the Storm for its talent system and mercenary camps, League of Legends for summoner spells, Dota2 for asymmetric items and denying troops, and Heroes of Newerth for fast-paced combat and a darker atmosphere.
A mobile web3 game. It claims to be a cross-platform tournament-centric game and will allow the use of tokens to invest in esport competitions.
The characters are named after various mythological and fairytale figures. A weather condition may be randomly determined at the start of each match, which can affect character attributes as well as the boss creature and abilities for some characters.
There is also a a set of 'apocalypse' skills that characters can access, which when combined may produce unexpected results.
A mobile lane-pushing game whose problem statement is the lack of web3 asset ownership in games, and hyperinflation in game economies.
It does not claim any features that would be new or unfamiliar to existing players of the genre.
A genre-hybrid game which features extensive 20v20 battles in a fully 3D destructible environment.
The available characters fall into a few archetypes (warrior, cleric, wizard). Out-of-game, players create and customise several characters, deciding the appearance and abilities of each. In-game, players start with a low-power character, and by earning points they can swap to one of their stronger characters later.
Each team is divided into 5 squads of 4 members each, and the squads are given roles to perform within the team (2 for invading, 1 for capturing towers, 2 for defending the castle). Players generate resources for completing activities related to their squad's role. These include building ballistae, capturing the towers on each lane, or destroying castle walls and defences.
The game is over when one team breaks into the enemy's keep (an indoors environment) and defeats the core.
As well 20v20, there is a free-for-all mode with 5 teams!
Players pick a Retainer and a Vessel, which together form the stats and abilities of a complete character known as a 'Syndicate'. During the game, Vessels may be dropped and swapped with an allied player's Vessel to allow strategic pivoting and creative combos.
Buffs, debuffs, and dispels will play an important role in combat. There are also plans to experiment with enabling friendly fire.