Teams can capture certain areas to enjoy benefits.

Community project following in the footsteps of Land of Chaos Online (LOCO). It features a 3D sloping environment, combat has indirect (tab) selection, and there are persistent character-building features. Up to 50 players can engage in one location simultaneously.

A sci-fi game with a large focus on the lanes. Teams may upgrade their troops and increase the numbers being spawned. This allowed for some level of RTS strategy with certain troops countering others.

Developed and marketed primarily in Asia. Players enter the match picking three heroes, and can swap which one is active after dying. In-game progression is heavily weighted towards loadouts, though heroes having a large choice of skills to level up, and lots of consumable items, also played a part.

Players capture "territory" on their path to victory, and abilities sometimes behave differently on friendly territory. Heroes have access to both regular and hero-specific items (which can be unlocked on a player's account).

Heroes can freely alternate between battling on land, or taking off to fight in the air. Players battle over control points using a customised army, and can pick units up with their hero to drop them off elsewhere. There are many maps to choose from.

Characters from various DC Comics battle in an interactive urban environment. Heroes can pick up cars and throw them, detonate nearby hot dog stands, or create more debris with their abilities.

Originally a 3v3 game designed for tablet with a single lane and hotly contested jungle. Now also available in 5v5, and on PC and mac with cross-platform compatibility.

Simplifies many traditional lane-pushing game mechanics to focus on being a structured team-brawling game. It has a huge range of maps to play on with varying objectives, and relies entirely on hero-specific talent trees to provide customisation options during each match.