Originally a 3v3 game designed for tablet with a single lane and hotly contested jungle. Now also available in 5v5, and on PC and mac with cross-platform compatibility.
A hardcore, ruthless, and unforgiving gameplay experience. Close sibling of DotA Allstars.
Development has formally ended, though servers remain available to play and there are still occasional minor patches to tweak gameplay and balance.
Experimented with use of the z-axis, as well as new harvester objectives and an "affinity card" system.
After two years, its developer Epic Games closed the servers, with the generally accepted reason being to focus on the runaway success of Fortnite. The art assets for Paragon have been made free to use with Epic's Unreal Engine, making room for a range of potential successors to emerge from the community.
Supply lines at the back of each base provide teams with teching resources that steadily upgrade their army and defences.
A variation on the DotA formula which divides heroes into three classes: Melee, Ranged, and Spellcaster.
Offers enormous flexibility when it comes to hero customisation, and also has a flexible jungle mechanic.
Features a rich and immersive 3D setting, complete with environmental hazards and uniquely themed lanes.
The battle rages on both the surface of the sea and the ocean floor, and heroes can switch planes at any time!