The most popular lane-pushing game developed for Starcraft II. It combined elements of DotA Allstars and League of Legends, while adding the ability to buy mercenaries to assist in the battle.
One of its hero stats was "timescale", which if increased would allow a hero's projectiles and abilities to travel faster, as well as lowering their cooldowns.
Individual heroes could be unlocked and persistently progressed by playing with them in one of many game modes including single-player campaigns, lane-pushing on various maps, and co-operative dungeon crawling.
Heroes can freely alternate between battling on land, or taking off to fight in the air. Players battle over control points using a customised army, and can pick units up with their airmech to drop them off elsewhere. There are many maps to choose from.
The original 'DotA 2'. It has a large battlefield with distinct towns to capture: each contributing different lane troops and selling its own items.
An ambitious and heavily-featured game of grand strategy. Teams first select one of four factions (Elves, Orcs, Creeps, Undead) which each have their own armies and hero pools. They then battle on one of five maps of wildly varying sizes, each with different objectives.
Players can destroy and rebuild outposts, construct towers and fortify their bases, reinforce specific lanes with extra troops, or re-route lanes to different locations. The heroes each have six abilities which can be empowered with a range of talents, while upgradable items can shore up weaknesses or bolster their strengths.
EotA: Twilight shares a universe with two other games: a co-op survival called EotA: Exodus and a team escape called EotA: Maze.