A 6v6 game which adapts the role structure from League of Legends, and has the sixth player occupy the role of 'Strategist'. This player acts as the team's Core structure, and can spend gold to recruit units to march down lanes towards the enemy.

This is a solo-developed project developed in Unity3D.

A reimagined Tides of Blood with refined artwork, character designs, and many custom systems.

VR game which blends hero shooters and mobas. It has a destructable environment, and super minions are beckoned forth when a player raises both hands into the air!

No relation to Megalith (2005).

Simple 1v1 one-lane game, offers some troop customisation but not much else.

Primarily a hero shooter, but has a basic lane-pushing mode with a single lane. Aside from levelling up, heroes can build miniature towers, healing pads, or accelerator pads at a few predetermined locations.

Buy and upgrade tanks with weapons that automatically fire at nearby enemies, or specialise in smuggling goods behind enemy lines.