Players capture "territory" on their path to victory, and abilities sometimes behave differently on friendly territory. Heroes have access to both regular and hero-specific items (which can be unlocked on a player's account).
Heroes can freely alternate between battling on land, or taking off to fight in the air. Players battle over control points using a customised army, and can pick units up with their airmech to drop them off elsewhere. There are many maps to choose from.
Characters from various DC Comics battle in an interactive urban environment. Heroes can pick up cars and throw them, detonate nearby hot dog stands, or create more debris with their abilities.
Originally a 3v3 game designed for tablet with a single lane and hotly contested jungle. Now also available in 5v5, and on PC and mac with cross-platform compatibility.
Simplifies many traditional lane-pushing game mechanics to focus on being a structured team-brawling game. It has a huge range of maps to play on with varying objectives, and relies entirely on hero-specific talent trees to provide customisation options during each match.
Experimented with use of the z-axis, as well as new harvester objectives and an "affinity card" system.
After two years, its developer Epic Games closed the servers, with the generally accepted reason being to focus on the runaway success of Fortnite. The art assets for Paragon have been made free to use with Epic's Unreal Engine, making room for a range of potential successors to emerge from the community.
Offers enormous flexibility when it comes to hero customisation, and also has a flexible jungle mechanic.