A 3v3 battle arena with lane-pushing gameplay and lots of capture points. It is possible to build basic structures at a friendly capture point.
Players can select three heroes, and dynamically switch between them during gameplay.
A 3v3 battle arena with lane-pushing gameplay and lots of capture points. It is possible to build basic structures at a friendly capture point.
Players can select three heroes, and dynamically switch between them during gameplay.
An early-stage game developed using Unreal Engine 5. It is described as including minons and towers, along with having capture points.
A genre-hybrid game which features extensive 20v20 battles in a fully 3D destructible environment.
The available characters fall into a few archetypes (warrior, cleric, wizard). Out-of-game, players create and customise several characters, deciding the appearance and abilities of each. In-game, players start with a low-power character, and by earning points they can swap to one of their stronger characters later.
Each team is divided into 5 squads of 4 members each, and the squads are given roles to perform within the team (2 for invading, 1 for capturing towers, 2 for defending the castle). Players generate resources for completing activities related to their squad's role. These include building ballistae, capturing the towers on each lane, or destroying castle walls and defences.
The game is over when one team breaks into the enemy's keep (an indoors environment) and defeats the core.
As well 20v20, there is a free-for-all mode with 5 teams!
Players design their own character as a persistent avatar which they may bring into battle. It can have a custom size, shape, clothing, and facial features to suit the player's preferences.
The avatar's choice of weapons and armour will affect its base stats, and which abilities it may access from the large pool available. The mastery of the game is intended to be in its "RPG-style" character creation. During a match, players can level up the skills they chose as a form of temporary progression.
There are expected to be three lanes and two jungles, with a neutral area near the center of each lane which may be captured.
Characters from various worlds are summoned to fight together in Albion, a techno-magic themed world. The game will have a Japanese voiceover.
Map objectives include capture points which allow players to teleport to lanes, and a unique pit shape for boss monsters.
A Pokémon-themed game which allows players to play as a Pokémon and choose new moves as they level up and evolve. Its matches last for a fixed amount of time.
Players collect tokens in the "jungle" area of the map, and can turn them in at five "scoring areas" along the lanes on the enemy's half of the map. The deeper scoring areas award extra points, while double points are awarded in the final minute. Victory is given to the team with the most points after a fixed time limit.
A sci-fi game with a large focus on the lanes. Teams may upgrade their troops and increase the numbers being spawned. This allowed for some level of RTS strategy with certain troops countering others.
Developed and marketed primarily in Asia. Players enter the match picking three heroes, and can swap which one is active after dying. In-game progression is heavily weighted towards loadouts, though heroes having a large choice of skills to level up, and lots of consumable items, also played a part.