A 3D game which was originally planned to be based on Paragon and its assets.
The team later decided to take the project in a fresh direction, which will include original IP and possibly some mixing of genres.
A 3D game which was originally planned to be based on Paragon and its assets.
The team later decided to take the project in a fresh direction, which will include original IP and possibly some mixing of genres.
Lane-pushing game offered within the MMO "Revelation Online". It does not use the player's usual MMO character or equipment; players choose from a selection of NPC heroes (like a regular lane-pushing game). It is possible that some combat features of Revelation, such as fighting in the air, will make an appearance.
It appears it will have a similar style of gameplay to League of Legends / SMITE.
Aims to capture the feeling of Paragon, while improving on a number of core mechanics in the game.
It entered alpha testing in March 2019, with a second wave of tests from July 2020. Presently it is in early access on Steam.
Omeda Studios raised a $2.2M funding round in March 2021, and have taken on Steve Superville (former Game Director of Paragon) as an advisor.
3D game where heroes are divided into around 8 classes, with each class having unique mobility features such as wall-running, high-jumping, or flying! The lanes are at different vertical heights, and it is possible to "jump" down from one lane to another. The game will make fullest use of the Z-axis.
A recreation of Paragon, announced two months before the official assets were made available by Epic Games in March 2018. Approximately 10 months into the project, various internal issues led to the team's dissolution.
Developed and marketed primarily in Asia. Players enter the match picking three heroes, and can swap which one is active after dying. In-game progression is heavily weighted towards loadouts, though heroes having a large choice of skills to level up, and lots of consumable items, also played a part.
Experimented with use of the z-axis, as well as new harvester objectives and an "affinity card" system.
After two years, its developer Epic Games closed the servers, with the generally accepted reason being to focus on the runaway success of Fortnite. The art assets for Paragon have been made free to use with Epic's Unreal Engine, making room for a range of potential successors to emerge from the community.
Features a rich and immersive 3D setting, complete with environmental hazards and uniquely themed lanes.
All of its characters are based on real-world gods and myths from pantheons from around the world. It was among the first games played from a third-person perspective, offering a more immersive experience and affecting its vision and movement mechanics. The game uses almost entirely skill-shots, and offers a variety of competitive lane-pushing modes.