Players control a weaponized vehicle which can be driven around in a 3D cyber-sports themed environment. A dropship can be called in to swap to their secondary vehicle at any time during combat. Several of the vehicles (heroes) place balloons as part of their abilities!

The game has been announced for closure as of June 2020, and has been removed from Steam. The game is still available on PS4 through June 2021.

A 3D game which was originally planned to be based on Paragon and its assets.

The team later decided to take the project in a fresh direction, which will include original IP and possibly some mixing of genres.

VR game which blends hero shooters and mobas. It has a destructable environment, and super minions are beckoned forth when a player raises both hands into the air!

No relation to Megalith (2005).

Aims to capture the feeling of Paragon, while improving on a number of core mechanics in the game.

It entered alpha testing in March 2019, with a second wave of tests from July 2020. Presently it is in early access on Steam.

Omeda Studios raised a $2.2M funding round in March 2021, and have taken on Steve Superville (former Game Director of Paragon) as an advisor.

3D game where heroes are divided into around 8 classes, with each class having unique mobility features such as wall-running, high-jumping, or flying! The lanes are at different vertical heights, and it is possible to "jump" down from one lane to another. The game will make fullest use of the Z-axis.

Developed and marketed primarily in Asia. Players enter the match picking three heroes, and can swap which one is active after dying. In-game progression is heavily weighted towards loadouts, though heroes having a large choice of skills to level up, and lots of consumable items, also played a part.

Primarily a hero shooter, but has a basic lane-pushing mode with a single lane. Aside from levelling up, heroes can build miniature towers, healing pads, or accelerator pads at a few predetermined locations.

Experimented with use of the z-axis, as well as new harvester objectives and an "affinity card" system.

After two years, its developer Epic Games closed the servers, with the generally accepted reason being to focus on the runaway success of Fortnite. The art assets for Paragon have been made free to use with Epic's Unreal Engine, making room for a range of potential successors to emerge from the community.