A lane-pushing game hybrid with a collectible card game (CCG). Players choose from 10 base characters, and build a deck with basic and ultimate abilities. During a match, they draw abilities into their hand which can be played.

The characters are also equipped with pre-game loadouts, and over time more ability cards may be added.

A third-person MOBA shooter, with many character customisation options.

A Quake-inspired lane-pushing game developed using the Dota 2 modding tools.

A genre-hybrid game which features extensive 20v20 battles in a fully 3D destructible environment.

The available characters fall into a few archetypes (warrior, cleric, wizard). Out-of-game, players create and customise several characters, deciding the appearance and abilities of each. In-game, players start with a low-power character, and by earning points they can swap to one of their stronger characters later.

Each team is divided into 5 squads of 4 members each, and the squads are given roles to perform within the team (2 for invading, 1 for capturing towers, 2 for defending the castle). Players generate resources for completing activities related to their squad's role. These include building ballistae, capturing the towers on each lane, or destroying castle walls and defences.

The game is over when one team breaks into the enemy's keep (an indoors environment) and defeats the core.

As well 20v20, there is a free-for-all mode with 5 teams!

A third person shooter game which takes place in a large urban 3D battlefield with bridges, ramps, and walls.

There are no character classes. Players can equip themselves with a loadout which they can upgrade and expand during a match. This can include various weapons (pistols, rifles, etc.), passive abilities, and activated items (orbital strikes, jetpacks).

Troops and jungle creeps are armed with guns. Clearing a jungle camp and hacking its terminal will increase a team's resource income until the camp respawns. Lane spawn is infrequent, being every 60 seconds instead of the usual 30.

A third person shooter game with lanes and a sci-fi theme. It includes six playable classes with options to customise weapons and exoskeletons.

Combines elements of Quake with lane-pushing gameplay. It features extreme alterations to the Warcraft III engine while still running as a regular map. The result is a futuristic twin-stick shooter with 3D physics for all characters and weapons, as well as advanced character customisation options.

Despite its incredible attention to detail and highly custom assets and systems, the Warcraft III engine simply couldn't provide a smooth and responsive experience for this type of gameplay. This likely contributed to its brief three months of post-release development. It survives as a technical marvel.

The project began as a fan-made revival of Paragon, which focused on recreating the experience of the 'Legacy' map.  It was made available for the public to enjoy from very early stages.

In early 2020, the team received the backing of South Korean publisher Netmarble. The game is now being worked on with an expanded team. and is planned to release in Early Access on its first platform in Winter 2021.

The game will feature a new card system, PvE mode, and new maps.

A Paragon successor project. Players can earn a special resource called 'favour' by reaching certain milestones with their last-hits, kills, and participation in objectives. Over time, favour can be allocated to 'factions' to improve the strength of certain items.