Combines elements of Quake with lane-pushing gameplay. It features extreme alterations to the Warcraft III engine while still running as a regular map. The result is a futuristic twin-stick shooter with 3D physics for all characters and weapons, as well as advanced character customisation options.

Despite its incredible attention to detail and highly custom assets and systems, the Warcraft III engine simply couldn't provide a smooth and responsive experience for this type of gameplay. This likely contributed to its brief three months of post-release development. It survives as a technical marvel.

A 3D game which was originally planned to be based on Paragon and its assets.

The team later decided to take the project in a fresh direction, which will include original IP and possibly some mixing of genres.

Has multiple bosses, and various combinations of beating them levels up your army. Also the first lane-pushing game to introduce quest items.