A Quake-inspired lane-pushing game developed using the Dota 2 modding tools.
Combines elements of Quake with lane-pushing gameplay. It features extreme alterations to the Warcraft III engine while still running as a regular map. The result is a futuristic twin-stick shooter with 3D physics for all characters and weapons, as well as advanced character customisation options.
Despite its incredible attention to detail and highly custom assets and systems, the Warcraft III engine simply couldn't provide a smooth and responsive experience for this type of gameplay. This likely contributed to its brief three months of post-release development. It survives as a technical marvel.
Mobile game with persistent progression elements. Heroes have 4-5 skins each, and they slightly alter the hero's in-game stats.
Action-oriented game in which players pick a tag-team of two heroes, and collect points that enable them to transform into titans.
A weak computer army plus four human players try to survive against, and eventually defeat a strong computer army within a 2-hour time limit. There are six hero units to choose from, each effective against different enemy unit types and having its own advantages. Players can also recruit and control their own troops to assist in the fight.