A recreation of SMITE which brings the game from Unreal Engine 3 to Unreal Engine 5. The original will continue to run as a standalone game.

Gameplay will see a number of changes, including the removal of relics, and allowing all Gods to build all items.

A project with the aim to innovate on the stagnant waters of the MOBA space. The game's design starts with a conservative approach which respects the core principles of the genre, and will involve community-led iteration to brainstorm new features.

The game draws on Heroes of the Storm for its talent system and mercenary camps, League of Legends for summoner spells, Dota2 for asymmetric items and denying troops, and Heroes of Newerth for fast-paced combat and a darker atmosphere.

A mobile web3 game. It claims to be a tournament-centric game and will allow the use of tokens to invest in esport competitions.

The characters are named after various mythological and fairytale figures. A weather condition may be randomly determined at the start of each match, which can affect character attributes as well as the boss creature and abilities for some characters.

There is also a a set of 'apocalypse' skills that characters can access, which when combined may produce unexpected results.

Characters from various worlds are summoned to fight together in Albion, a techno-magic themed world. The game will have a Japanese voiceover.

Map objectives include capture points which allow players to teleport to lanes, and a unique pit shape for boss monsters.

A game based on Indonesian mythology, history, and culture. It intends to create a positive gaming culture, support local cultural values, and be a platform for national esports competition in Indonesia.

The playable characters are 'Ksatriya', and each wants to protect its own 'Loka' (realm).

A mobile game heavily based on League of Legends, claiming no pay-to-win features. It seems to be targeted at Brazil and the Latin American market.

Players select a hero and a 'Partner': a small pet that represents the player's pre-game loadout. It levels up with the hero, and can be equipped with some passive stat bonuses and a conditional active effect.

A Pokémon-themed game which allows players to play as a Pokémon and choose new moves as they level up and evolve. Its matches last for a fixed amount of time.

Players collect tokens in the "jungle" area of the map, and can turn them in at five "scoring areas" along the lanes on the enemy's half of the map. The deeper scoring areas award extra points, while double points are awarded in the final minute. Victory is given to the team with the most points after a fixed time limit.

A mobile game based on League of Legends, featuring a variety of characters from the Three Kingdoms era in Chinese history.

The project began as a fan-made revival of Paragon, which focused on recreating the experience of the 'Legacy' map.  It was made available for the public to enjoy from very early stages.

In early 2020, the team received the backing of South Korean publisher Netmarble. The game is now being worked on with an expanded team. and is planned to release in Early Access on its first platform in Winter 2021.

The game will feature a new card system, PvE mode, and new maps.

A leaner edition of League of Legends, targeting mobile and eventually consoles. It will make some changes to ensure best fit for these platforms and their controls, as well as speed up game times.