This game is played in from a 3rd person view.

3D game based on Paragon and its assets. It has an increased emphasis on verticality, and a structured role and laning system. Alpha is scheduled to begin on 27th April, 2019.

Lane-pushing game offered within the MMO "Revelation Online". It does not use the player's usual MMO character or equipment; players choose from a selection of NPC heroes (like a regular lane-pushing game). It is possible that some combat features of Revelation, such as fighting in the air, will make an appearance.

It appears it will have a similar style of gameplay to League of Legends / SMITE.

3D game based on Paragon and its assets, with the addition of rock-paper-scissors damage affinities.

Community project following in the footsteps of Land of Chaos Online (LOCO). It features a 3D sloping environment, combat has indirect (tab) selection, and there are persistent character-building features. Up to 50 players can engage in one location simultaneously.

Developed and marketed primarily in Asia. Players enter the match picking three heroes, and can swap which one is active after dying. In-game progression is heavily weighted towards loadouts, though heroes having a large choice of skills to level up, and lots of consumable items, also played a part.

Experimented with use of the z-axis, as well as new harvester objectives and an "affinity card" system.

Played from a third-person perspective, which affects vision mechanics. The game uses almost entirely skill-shots.