A reimagined Tides of Blood with refined artwork, character designs, and many custom systems.
Gameplay takes place on a 3D planet, with lanes from the north to south poles. The planet slowly rotates, and players need to stay on the "sunny" half to survive. Also, map objectives become physically inaccessible or disappear for a while, as new ones are steadily rotated in. This creates a natural pacing for when objectives will come up, and pressures teams with the advantage to claim as much as possible from the map before it vanishes into the dusk.
The heroes are sci-fi interpretations of the greek gods, and several of them can fly by default. This is balanced as one of the "summoner spells" in the game can temporarily disable flight.
Ascendant One was developed in Korea using the Unreal Engine.
Individual heroes could be unlocked and persistently progressed by playing with them in one of many game modes including single-player campaigns, lane-pushing on various maps, and co-operative dungeon crawling.
A 2D-platformer lane-pushing game. Has interesting elements of verticality, as heroes can drop quickly from top lane to lower ones.
Halloween-themed map; all three lanes must be fully pushed in at least once before the main base can be taken. Heroes have lots of spells and active items available
Light-hearted game that experimented with lots of gimmicky mechanics and unusual heroes. The battlefield has bridges which can be raised and lowered using levers to block and open paths.
Heroes can engage in optional side quests, or pick up one of several sub-categories of items which have unusual rules. There are also modest army-customisation options, as well as a selection of powerful tower upgrades.
An ambitious and heavily-featured game of grand strategy. Teams first select one of four factions (Elves, Orcs, Creeps, Undead) which each have their own armies and hero pools. They then battle on one of five maps of wildly varying sizes, each with different objectives.
Players can destroy and rebuild outposts, construct towers and fortify their bases, reinforce specific lanes with extra troops, or re-route lanes to different locations. The heroes each have six abilities which can be empowered with a range of talents, while upgradable items can shore up weaknesses or bolster their strengths.
EotA: Twilight shares a universe with two other games: a co-op survival called EotA: Exodus and a team escape called EotA: Maze.