Had unusual criss-cross lanes, and emphasised the jungle as a critical team objective.
A weak computer army plus four human players try to survive against, and eventually defeat a strong computer army within a 2-hour time limit. There are six hero units to choose from, each effective against different enemy unit types and having its own advantages. Players can also recruit and control their own troops to assist in the fight.
The moment where RTS started to blend into lane-pushing games. Players control a hero and an army, but don't have to worry about tech trees or base management.