A 3v3 battle arena with lane-pushing gameplay and lots of capture points. It is possible to build basic structures at a friendly capture point.
Players can select three heroes, and dynamically switch between them during gameplay.
A 3v3 battle arena with lane-pushing gameplay and lots of capture points. It is possible to build basic structures at a friendly capture point.
Players can select three heroes, and dynamically switch between them during gameplay.
A genre-hybrid game which features extensive 20v20 battles in a fully 3D destructible environment.
The available characters fall into a few archetypes (warrior, cleric, wizard). Out-of-game, players create and customise several characters, deciding the appearance and abilities of each. In-game, players start with a low-power character, and by earning points they can swap to one of their stronger characters later.
Each team is divided into 5 squads of 4 members each, and the squads are given roles to perform within the team (2 for invading, 1 for capturing towers, 2 for defending the castle). Players generate resources for completing activities related to their squad's role. These include building ballistae, capturing the towers on each lane, or destroying castle walls and defences.
The game is over when one team breaks into the enemy's keep (an indoors environment) and defeats the core.
As well 20v20, there is a free-for-all mode with 5 teams!
A third person shooter game which takes place in a large urban 3D battlefield with bridges, ramps, and walls.
There are no character classes. Players can equip themselves with a loadout which they can upgrade and expand during a match. This can include various weapons (pistols, rifles, etc.), passive abilities, and activated items (orbital strikes, jetpacks).
Troops and jungle creeps are armed with guns. Clearing a jungle camp and hacking its terminal will increase a team's resource income until the camp respawns. Lane spawn is infrequent, being every 60 seconds instead of the usual 30.
Primarily a hero shooter, but has a basic lane-pushing mode with a single lane. Aside from levelling up, heroes can build miniature towers, healing pads, or accelerator pads at a few predetermined locations.
Buy and upgrade tanks with weapons that automatically fire at nearby enemies, or specialise in smuggling goods behind enemy lines.
An ambitious and heavily-featured game of grand strategy. Teams first select one of four factions (Elves, Orcs, Creeps, Undead) which each have their own armies and hero pools. They then battle on one of five maps of wildly varying sizes, each with different objectives.
Players can destroy and rebuild outposts, construct towers and fortify their bases, reinforce specific lanes with extra troops, or re-route lanes to different locations. The heroes each have six abilities which can be empowered with a range of talents, while upgradable items can shore up weaknesses or bolster their strengths.
EotA: Twilight shares a universe with two other games: a co-op survival called EotA: Exodus and a team escape called EotA: Maze.