Search through our list of lane-pushing games! Note that arena games like Battlerite, Warlock, and Splatoon will not be found here!

This resource is not yet complete, and may have some inaccuracies. If you would like to contribute, please get in touch.

Category
Server Status
Development Status
Platforms
Design Features
  • A browser-based game made with Unity, which allows players to "hop-in, hop-out" as they please.

  • Sci-fi game heavily based on DotA, targeted at the PS4. The PC version will be released later, and appears to require a controller to play to ensure a consistent experience across platforms.

    Matches can be decided by either a core victory or the first team to 60 kills. At the start of each match, players pick one of five masteries which allow role-like customisation. These include: bonus physical damage, bonus energy damage, regeneration, +500 gold and extra passive income, or skip to level 4 and extra experience over time.

  • A Quake-inspired lane-pushing game developed using the Dota 2 modding tools.

  • D10

    A Chinese game which blends features from League of Legends and Heroes of the Storm. For example, the game includes mounts.

    There is no English translation as of yet. It is actually called "D10"!

  • A game with characters from various mythologies. Its planned features include a weather system which alters the map on a per-match basis, and a dedicated terrain deformation role within the team.

  • A mobile game in which heroes start as a blank slate, and pick up their skills, items, attributes, and ultimates as 'cards' which are randomly dropped during a match. Players can choose which cards are in their 'deck' prior to the match, so they have some control over their build direction.

    All of the heroes are available for free, though all of the cards and their upgraded versions are not.

  • Gameplay takes place on a 3D planet, with lanes from the north to south poles. The planet slowly rotates, and players need to stay on the "sunny" half to survive. Also, map objectives become physically inaccessible or disappear for a while, as new ones are steadily rotated in. This creates a natural pacing for when objectives will come up, and pressures teams with the advantage to claim as much as possible from the map before it vanishes into the dusk.

    The heroes are sci-fi interpretations of the greek gods, and several of them can fly by default. This is balanced as one of the "summoner spells" in the game can temporarily disable flight.

    Ascendant One was developed in Korea using the Unreal Engine.

  • A Paragon successor project. Players can earn a special resource called 'favour' by reaching certain milestones with their last-hits, kills, and participation in objectives. Over time, favour can be allocated to 'factions' to improve the strength of certain items.

  • A game with cartoony/chibi graphics that allows teams to capture giant mercenaries from the jungle. It appears to be targeting PC, Mobile, PS4, and PSVR.