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  • PerSonas / Arkana

    29th Sep, 2013By Softmints2 minutes

    PerSonas and its sequel Arkana are a pair of maps which both implemented a very clever mechanic called the perSona switch. At the start of the game, players pick two heroes; each is called a persona.

    At any point during the game, pressing 'Q' will activate a perSona switch, instantly replacing one persona with the other. Switching preserves life and shield percentages, while removing buffs and disjointing projectiles, so the ability has intrinsic value.

    Each persona has an independent ability set and cooldowns, so switching allows players to perform combos, or enact cunning escapes.

  • Water War - Submerged

    25th Sep, 2013By Softmints4 minutes

    Water War - Submerged was one of the earliest maps to do something different. The game consists of two warring factions of amphibious creatures, Clan Aqua and Clan Marine, battling it out across the ocean between their island encampments.

    The factions are completely identical, right down to the unit models and colours. The game is a 4v4 matchup over three lanes, but this is about as non-standard as three lanes gets!

  • RNG and Why to Avoid It

    19th Sep, 2013By Softmints3 minutes

    Players will tell you that they don't like it, but on-the-fly random number generation (rng) is seen in almost every match in the three biggest MOBAs (League, Dota2, and HoN). Why is this?

    Firstly, I want to establish that randomness in games isn't a problem on its own. Card games like poker hinge on it, while still being enjoyable and competitive. The problem is that in a card game, players are betting on their ability to read their opponent. In an RTS, players are betting on the rng.

    While this might occasionally pay off, any sense of achievement felt by one player is equally felt as