TitleKeeper of the Light
Subtitle
Ezalor
Roles
Hero Tags (Role)
Release Date
Release Date
Game
Hero Abilities

Illuminate

Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt. Upgradable by Aghanim's Scepter, allowing Illuminate to heal allies and harm enemies during daytime. The heal and damage amounts are the same.

Chakra Magic

Restores mana to the target unit and reduces cooldowns of all abilities currently on cooldowns by a fixed amount.

Blinding Light

A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.

Will-O-Wisp

Summons Ignis Fatuus at the targeted area. Alternates on and off every second. When active, it causes all enemies near it to stare hypnotized at it. Can be attacked by units outside of the radius, dies after a certain number of attacks.

Description
Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.
Hero Tags (Theme)
Light (6.0)