Search through our list of lane-pushing games! Note that arena games like Battlerite, Warlock, and Splatoon will not be found here!

This resource is not yet complete, and may have some inaccuracies. If you would like to contribute, please get in touch.

Category
Server Status
Development Status
Platforms
Design Features
  • A 4v4 game where players take the role of giants, supporting the advance of vast numbers of troops along the lanes.

    Players have the ability to influence their army, with commands and by ordering the construction of fortifications.

  • A third-person MOBA shooter, with many character customisation options.

    It integrates web3 mechanisms as part of monetisation and claims to have zero pay-to-win elements.

  • Drops you into a community that is overwhelmingly positive, and interested in everyone's personal growth as leaders and team players. This game makes teams feel like teams.

    The game will ship with a co-op lane-pushing survival mode, as well as extensive tools for modding and creating new lane-pushing games.

    Its lead designer is Softmints: author of this site and two previous lane-pushing games: Dota Outland and Rise of Winterchill (2007).

  • 3D game where heroes are divided into around 8 classes, with each class having unique mobility features such as wall-running, high-jumping, or flying! The lanes are at different vertical heights, and it is possible to "jump" down from one lane to another. The game will make fullest use of the Z-axis.

  • A mobile lane-pushing game whose problem statement is the lack of web3 asset ownership in games, and hyperinflation in game economies.

    It does not claim any features that would be new or unfamiliar to existing players of the genre.

  • A "tribe-based" MOBA game based on rich, immersive lore that takes players through an epic journey filled with South Asian cultural elements. It also claims one-of-a-kind combat mechanics. While it is a 5v5 game, it is not yet clear if there will be lanes.

  • A lane-pushing game which includes social tools and supports a web3 creator economy.

  • A recreation of SMITE which brings the game from Unreal Engine 3 to Unreal Engine 5. The original will continue to run as a standalone game.

    Gameplay will see a number of changes, including the removal of relics, and allowing all Gods to build all items.

  • A lane-pushing game hybrid with a collectible card game (CCG). Players choose from 10 base characters, and build a deck with basic and ultimate abilities. During a match, they draw abilities into their hand which can be played.

    The characters are also equipped with pre-game loadouts, and over time more ability cards may be added.