An early-stage game developed using Unreal Engine 5. It is described as including minons and towers, along with having capture points.
Players design their own character as a persistent avatar which they may bring into battle. It can have a custom size, shape, clothing, and facial features to suit the player's preferences.
The avatar's choice of weapons and armour will affect its base stats, and which abilities it may access from the large pool available. The mastery of the game is intended to be in its "RPG-style" character creation. During a match, players can level up the skills they chose as a form of temporary progression.
There are expected to be three lanes and two jungles, with a neutral area near the center of each lane which may be captured.
A third person shooter game with lanes and a sci-fi theme. It includes six playable classes with options to customise weapons and exoskeletons.
A play-to-earn title, formerly known as The Immortal Mystics.
Has some crossover with the RTS genre. It promises greater intensity in team play and a larger variety of game mechanics, including the ability to upgrade friendly towers and spawn powerful troops.
There is a 'team skills' system where characters have an extra power in additional to their ultimate, which has elemental interactions. The armour system allows players to change attributes during the game. Match times should be between 10-30 minutes, and there are at least 3 maps available to play on.
The team is also working on engine technology for developing RTS and lane-pushing games.
Citing DotA and League of Legends as inspiration, Eterlands adds an interactive physical environment with cliffs, trees that can be chopped down and dragged, bridges and rock walls which can be destroyed, and breaking dams to flood parts of the map which will slow enemies down. There is also a dynamic weather system.
The game seems to have never left concept phase, and available footage is minimal.
A 3D game which was originally planned to be based on Paragon and its assets.
The team later decided to take the project in a fresh direction, which will include original IP and possibly some mixing of genres.