A play-to-earn title, formerly known as The Immortal Mystics.

Has some crossover with the RTS genre. It promises greater intensity in team play and a larger variety of game mechanics, including the ability to upgrade friendly towers and spawn powerful troops.

There is a 'team skills' system where characters have an extra power in additional to their ultimate, which has elemental interactions. The armour system allows players to change attributes during the game. Match times should be between 10-30 minutes, and there are at least 3 maps available to play on.

The team is also working on engine technology for developing RTS and lane-pushing games.

A 1v1 game where players play on behalf of an entire team in a lane-pushing game: choosing and upgrading their champions, troops, and buildings to counter the opponent's army. Players also choose a "primordial" to act as their main base, which has one active and one passive ability.

The game emphasises resource management, and macro over micro.

Buy and upgrade tanks with weapons that automatically fire at nearby enemies, or specialise in smuggling goods behind enemy lines.

Light-hearted game that experimented with lots of gimmicky mechanics and unusual heroes. The battlefield has bridges which can be raised and lowered using levers to block and open paths.

Heroes can engage in optional side quests, or pick up one of several sub-categories of items which have unusual rules. There are also modest army-customisation options, as well as a selection of powerful tower upgrades.