There is a resource other than gold/experience that can be collected.

Initial launch will feature a mode called circuitball where the goal is to pass a ball among teammates and land it in the enemy's "endzone". Later, a lane-pushing mode will be added.

This game is planned to be funded via kickstarter.

Allows teams to upgrade their lane troops, allowing for some level of RTS strategy.

Simplifies many traditional lane-pushing game mechanics to focus on being a structured team-brawling game. It has a huge range of maps to play on with varying objectives, and relies entirely on hero-specific talent trees to provide customisation options during each match.

Heavily asymmetric game with large armies and role-focused heroes. Has clever and thematic mechanics for troop upgrades and management. There are only 6 heroes to choose from on each team!