There is a resource other than gold/experience that can be collected.

A Paragon successor project. Players can earn a special resource called 'favour' by reaching certain milestones with their last-hits, kills, and participation in objectives. Over time, favour can be allocated to 'factions' to improve the strength of certain items.

Initial launch will feature a mode called circuitball where the goal is to pass a ball among teammates and land it in the enemy's "endzone". Later, a lane-pushing mode will be added.

This game is planned to be funded via kickstarter.

A sci-fi game with a large focus on the lanes. Teams may upgrade their troops and increase the numbers being spawned. This allowed for some level of RTS strategy with certain troops countering others.

Simplifies many traditional lane-pushing game mechanics to focus on being a structured team-brawling game. It has a huge range of maps to play on with varying objectives, and relies entirely on hero-specific talent trees to provide customisation options during each match.

Heavily asymmetric game with large armies and role-focused heroes. Has clever and thematic mechanics for troop upgrades and management. There are only 6 heroes to choose from on each team!