This map had cutting-edge or well-thought out heroes. (Due to subjectivity, this is only assessed for non-commerical games.)
All heroes are designed to use and interact with 'conditions', a fixed set of debuffs that can be manipulated in complex ways.
Highly competitive map which popularised having a large quantity of heroes and items.
Ambitious and heavily-featured game of grand strategy. Teams select a race, providing access to different heroes and armies, before clashing on one of five battlefields, each with different objectives and sizes.
Focused on rich hero interactions, interactive terrain, and mutual-benefit items and objectives.
The 2003 classic with custom abilities, secret shops, and respawning jungle camps.