A 4v4 game where players take the role of giants, supporting the advance of vast numbers of troops along the lanes.

Players have the ability to influence their army, with commands and by ordering the construction of fortifications.

A 3v3 battle arena with lane-pushing gameplay and lots of capture points. It is possible to build basic structures at a friendly capture point.

Players can select three heroes, and dynamically switch between them during gameplay.

A genre-hybrid game which features extensive 20v20 battles in a fully 3D destructible environment.

The available characters fall into a few archetypes (warrior, cleric, wizard). Out-of-game, players create and customise several characters, deciding the appearance and abilities of each. In-game, players start with a low-power character, and by earning points they can swap to one of their stronger characters later.

Each team is divided into 5 squads of 4 members each, and the squads are given roles to perform within the team (2 for invading, 1 for capturing towers, 2 for defending the castle). Players generate resources for completing activities related to their squad's role. These include building ballistae, capturing the towers on each lane, or destroying castle walls and defences.

The game is over when one team breaks into the enemy's keep (an indoors environment) and defeats the core.

As well 20v20, there is a free-for-all mode with 5 teams!

A third person shooter game which takes place in a large urban 3D battlefield with bridges, ramps, and walls.

There are no character classes. Players can equip themselves with a loadout which they can upgrade and expand during a match. This can include various weapons (pistols, rifles, etc.), passive abilities, and activated items (orbital strikes, jetpacks).

Troops and jungle creeps are armed with guns. Clearing a jungle camp and hacking its terminal will increase a team's resource income until the camp respawns. Lane spawn is infrequent, being every 60 seconds instead of the usual 30.

Citing DotA and League of Legends as inspiration, Eterlands adds an interactive physical environment with cliffs, trees that can be chopped down and dragged, bridges and rock walls which can be destroyed, and breaking dams to flood parts of the map which will slow enemies down. There is also a dynamic weather system.

The game seems to have never left concept phase, and available footage is minimal.

A reimagined Tides of Blood with refined artwork, character designs, and many custom systems.

A game with cartoony/chibi graphics that allows teams to capture giant mercenaries from the jungle. It appears to be targeting PC, Mobile, PS4, and PSVR.

VR game which blends hero shooters and mobas. It has a destructable environment, and super minions are beckoned forth when a player raises both hands into the air!

No relation to Megalith (2005).

Simplifies many traditional lane-pushing game mechanics to focus on being a structured team-brawling game. It has a huge range of maps to play on with varying objectives, and relies entirely on hero-specific talent trees to provide customisation options during each match.