Heroes can buy items that have negative effects as well as positive effects.

A hardcore, ruthless, and unforgiving gameplay experience. Close sibling of DotA Allstars.

Development has ended, though the servers remain available for the time being.

Experimented with use of the z-axis, as well as new harvester objectives and an "affinity card" system.

Highly competitive map which popularised having a large quantity of heroes and items.

Has a large number of deeply interwoven mechanics, leading to a complex and deep competitive experience.

Has multiple bosses, and various combinations of beating them levels up your army. Also the first lane-pushing game to introduce quest items.