Heroes can buy items that have negative effects as well as positive effects.

A hardcore, ruthless, and unforgiving gameplay experience. Close sibling of DotA Allstars.

Development has ended, though the servers remain available for the time being.

Experimented with use of the z-axis, as well as new harvester objectives and an "affinity card" system.

After two years, its developer Epic Games closed the servers, with the generally accepted reason being to focus on the runaway success of Fortnite. The art assets for Paragon have been made free to use with Epic's Unreal Engine, making room for a range of potential successors to emerge from the community.

Highly competitive map which popularised having a large quantity of heroes and items.

Has a large number of deeply interwoven mechanics, leading to a complex and deep competitive experience. Players are typically very engaged with its massive esports scene, with the annual 'The International' tournament consistently offering the biggest prize-pools in esports history.

Has multiple bosses, and various combinations of beating them levels up your army. Also the first lane-pushing game to introduce quest items.