The z-axis isn't just for show!

3D game based on Paragon and its assets. It has an increased emphasis on verticality, and a structured role and laning system. Alpha is scheduled to begin on 27th April, 2019.

PSVR game which blends hero shooters and mobas. It has a destructable environment, and super minions are beckoned forth by raising both hands into the air! Available January 2019.

No relation to Megalith (2005).

3D game based on Paragon and its assets, with the addition of rock-paper-scissors damage affinities.

3D game where heroes are divided into around 8 classes, with each class having unique mobility features such as wall-running, high-jumping, or flying! The game will make fullest use of the Z-axis.

Community project following in the footsteps of Land of Chaos Online (LOCO). It features a 3D sloping environment, combat has indirect (tab) selection, and there are persistent character-building features. Up to 50 players can engage in one location simultaneously.

Developed and marketed primarily in Asia. Players enter the match picking three heroes, and can swap which one is active after dying. In-game progression is heavily weighted towards loadouts, though heroes having a large choice of skills to level up, and lots of consumable items, also played a part.

Primarily a hero shooter, but has a basic lane-pushing mode with a single lane. Aside from levelling up, heroes can build miniature towers, healing pads, or accelerator pads at a few predetermined locations.

Experimented with use of the z-axis, as well as new harvester objectives and an "affinity card" system.