The z-axis isn't just for show!
3D game based on Paragon and its assets, with the addition of rock-paper-scissors damage affinities.
3D game where heroes are divided into around 8 classes, with each class having unique mobility features such as wall-running, high-jumping, or flying! The game will make fullest use of the Z-axis.
Community project following in the footsteps of Land of Chaos Online (LOCO). It features a 3D sloping environment, combat has indirect (tab) selection, and there are persistent character-building features. Up to 50 players can engage in one location simultaneously.
A Korean third person LPG. (More info needed.)
Developed and marketed primarily in Asia. Players enter the match picking three heroes, and can swap which one is active after dying. In-game progression is heavily weighted towards loadouts, though heroes having a large choice of skills to level up, and lots of consumable items, also played a part.
Primarily a hero shooter, but has a basic lane-pushing mode with a single lane. Aside from levelling up, heroes can build miniature towers, healing pads, or accelerator pads at a few predetermined locations.