A 4v4 game where players take the role of giants, supporting the advance of vast numbers of troops along the lanes.
Players have the ability to influence their army, with commands and by ordering the construction of fortifications.
A 4v4 game where players take the role of giants, supporting the advance of vast numbers of troops along the lanes.
Players have the ability to influence their army, with commands and by ordering the construction of fortifications.
A lane-pushing game hybrid with a collectible card game (CCG). Players choose from 10 base characters, and build a deck with basic and ultimate abilities. During a match, they draw abilities into their hand which can be played.
The characters are also equipped with pre-game loadouts, and over time more ability cards may be added.
Players pick a Retainer and a Vessel, which together form the stats and abilities of a complete character known as a 'Syndicate'. During the game, Vessels may be dropped and swapped with an allied player's Vessel to allow strategic pivoting and creative combos.
Buffs, debuffs, and dispels will play an important role in combat. There are also plans to experiment with enabling friendly fire.
3D game where heroes are divided into around 8 classes, with each class having unique mobility features such as wall-running, high-jumping, or flying! The lanes are at different vertical heights, and it is possible to "jump" down from one lane to another. The game will make fullest use of the Z-axis.
Drops you into a community that is overwhelmingly positive, and interested in everyone's personal growth as leaders and team players. This game makes teams feel like teams.
The game will ship with a co-op lane-pushing survival mode, as well as extensive tools for modding and creating new lane-pushing games.
Its lead designer is Softmints: author of this site and two previous lane-pushing games: Dota Outland and Rise of Winterchill (2007).