A third-person MOBA shooter, with many character customisation options.

A mobile web3 game. It claims to be a tournament-centric game and will allow the use of tokens to invest in esport competitions.

The characters are named after various mythological and fairytale figures. A weather condition may be randomly determined at the start of each match, which can affect character attributes as well as the boss creature and abilities for some characters.

There is also a a set of 'apocalypse' skills that characters can access, which when combined may produce unexpected results.

A mobile lane-pushing game whose problem statement is the lack of web3 asset ownership in games, and hyperinflation in game economies.

It does not claim any features that would be new or unfamiliar to existing players of the genre.

Each player selects 3 characters, and controls 2 at the same time as a "squad".

The game appears to lean heavily into web3 concepts. Its alpha artwork makes use of Paragon assets, though these are likely to be placeholders.

A "tribe-based" MOBA game based on rich, immersive lore that takes players through an epic journey filled with South Asian cultural elements. It also claims one-of-a-kind combat mechanics. While it is a 5v5 game, it is not yet clear if there will be lanes.

A vehicular combat game which includes settings from some of the most famous battles in WW2. The game modes include a three-lane map, and each tank has 5 abilities.

It supports a web3 and NFT-based economy, which is tied in with lots of opportunities to customise your tank.

A lane-pushing game which includes social tools and supports a web3 creator economy.

A third person shooter game which takes place in a large urban 3D battlefield with bridges, ramps, and walls.

There are no character classes. Players can equip themselves with a loadout which they can upgrade and expand during a match. This can include various weapons (pistols, rifles, etc.), passive abilities, and activated items (orbital strikes, jetpacks).

Troops and jungle creeps are armed with guns. Clearing a jungle camp and hacking its terminal will increase a team's resource income until the camp respawns. Lane spawn is infrequent, being every 60 seconds instead of the usual 30.

A play-to-earn title, formerly known as The Immortal Mystics.

Has some crossover with the RTS genre. It promises greater intensity in team play and a larger variety of game mechanics, including the ability to upgrade friendly towers and spawn powerful troops.

There is a 'team skills' system where characters have an extra power in additional to their ultimate, which has elemental interactions. The armour system allows players to change attributes during the game. Match times should be between 10-30 minutes, and there are at least 3 maps available to play on.

The team is also working on engine technology for developing RTS and lane-pushing games.