A reimagined Tides of Blood with refined artwork, character designs, and many custom systems.
Tastefully weaves capture-the-flag and control point objectives into the classic lane-pushing victory formula.
All heroes are designed to use and interact with 'conditions', a fixed set of debuffs that can be manipulated in complex ways.
An immersive and hectic battle of attrition, with a rich variety of playable heroes and heavy emphasis on world-building and lore.
An ambitious and heavily-featured game of grand strategy. Teams first select one of four factions (Elves, Orcs, Creeps, Undead) which each have their own armies and hero pools. They then battle on one of five maps of wildly varying sizes, each with different objectives.
Players can destroy and rebuild outposts, construct towers and fortify their bases, reinforce specific lanes with extra troops, or re-route lanes to different locations. The heroes each have six abilities which can be empowered with a range of talents, while upgradable items can shore up weaknesses or bolster their strengths.
EotA: Twilight shares a universe with two other games: a co-op survival called EotA: Exodus and a team escape called EotA: Maze.
Has an alternative victory condition: gather three keys, and perform a ritual at the center of the map to win.
The moment where RTS started to blend into lane-pushing games. Players control a hero and an army, but don't have to worry about tech trees or base management.