A reimagined Tides of Blood with refined artwork, character designs, and many custom systems.

Experimented with use of the z-axis, as well as new harvester objectives and an "affinity card" system.

After two years, its developer Epic Games closed the servers, with the generally accepted reason being to focus on the runaway success of Fortnite. The art assets for Paragon have been made free to use with Epic's Unreal Engine, making room for a range of potential successors to emerge from the community.

Light-hearted game that experimented with lots of gimmicky mechanics and unusual heroes. The battlefield has bridges which can be raised and lowered using levers to block and open paths.

Heroes can engage in optional side quests, or pick up one of several sub-categories of items which have unusual rules. There are also modest army-customisation options, as well as a selection of powerful tower upgrades.

Has multiple bosses, and various combinations of beating them levels up your army. Also the first lane-pushing game to introduce quest items.

The moment where RTS started to blend into lane-pushing games. Players control a hero and an army, but don't have to worry about tech trees or base management.