Furious Broccoli

on 9th Apr, 2021 Last edited: 9th Apr, 2021
Thanks so much for the review and kind analysis - glad to read someone who understood and appreciated my design intent! Funny to look back on it - with this mod I went deep into asymmetry, mob control, and hero depth-over-breadth.  Since then an entire industry has grown out of going the exact opposite direction :p  Still, this design made for an interesting style of game with 12 heroes that would not work at all with 100 different heroes. Thank you for reminding me of so much of the detail put into AoR - it's been a very long time since I've thought about it.  That high damage/low health mix you identified was a fun balance exercise - in fact the whole mod was really fun to make.  Good tools make all the difference in game development.

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