There are some "hard" responsibilities when using pseudolanes, and also many "softer" implications: such as being multiplayer (which it is not obvious to me that a lane-pushing game must be), or having team fights. The flavour of the implications makes for a more enjoyable article, but there is the risk of confusing implication with causation.
Thus, I appreciate the opportunity to provide clarity on team fights, ganking, and any other relevant points!
Softmints
In reply to Like most dolts with more… by Rob
on 8th Jan, 2020 Last edited: 8th Jan, 2020