Long loading times were the norm at the time; the mapping community hadn't yet figured out how to optimise them. For a feature-bloated map like Outland, that meant lengthy loading times, and it was even worse on the hardware available at the time.
Long loading times were the norm at the time; the mapping community hadn't yet figured out how to optimise them. For a feature-bloated map like Outland, that meant lengthy loading times, and it was even worse on the hardware available at the time.
Softmints
In reply to by MightyMatilda
on 24th May, 2015 Last edited: 24th May, 2015