While I totally agree with you for avoiding the topic of balance, I *don't* agree with subjective comment. Subjective information is probably the most valuable thing you can say as a game designer because it speaks your opinion about what slows a game's progress. Talking *only* about what the map is (which you don't do) would be worthless because one could just as easily download a map from a list and find out how it works for them-self.
Blake
In reply to I've omitted balance from… by Softmints
on 14th May, 2014 Last edited: 14th May, 2014