Title | Rasputin |
Game |
Infamy
This character is visible to enemies through fog of war at all times. He also blocks enemy sight like a wall, so they can't see past him. Passive.
Mystic Shashka
Throw a projectile at a target tree, damaging enemies with an 'attack' along its path. It can optionally bounce off the tree in a chosen direction, hitting enemies a second time.
Rush of Faith
Pause for 1.5 seconds, before healing yourself or rushing to an target allied unit at increased speed to heal them at melee range.
You may reactivate up to twice at the cost of influence, to add +60% healing and then an area cleanse.
Swaying Tremors
Deals damage to enemies within a small radius of you, and after a short delay you apply Conflicted to enemies in the target area.
For the next few seconds, any Ambient damage taken by enemies within a large radius of you causes you to gain Influence.
('Conflicted' deals light Ambient damage while a target is moving, and expires quickly while they are standing still. )
Stature
Gain 75 influence, and for the next 9 seconds your influence will absorb 90% of incoming damage.
(This behaves as a very efficient mana shield.)
This character is in development, more details will be added over time.
Historically, Rasputin is widely known as an outrageous debaucher, a cunning villain, or by his striking profile. By all accounts he is a mysterious figure, due to the masses of misinformation spread about him. In this interpretation, we focus on the man as a faith healer, largely unaware of his impact on other players.
Rasputin's design is intended to satisfy a player's need for presence. If you want the enemy team to pay attention to you, there is no better character for the job. Infamy cements him in the minds of the enemy team, and in engagements his vision-blocking makes him a high priority for them to deal with.
The high cast range on Mystic Shashka and Rush of Faith allow him to threaten lanes from a distance. Enemies can see him cast both abilities, but the way they resolve isn't determined until later: allowing for some element of surprise despite Rasputin always being visible.
On lane, he shows good durability using the self-heal of Rush of Faith with Swaying Tremors for sustain and Stature to handle heavy pressure. However, his escape tools are poor: Rush of Faith can be interrupted during its pause, while Swaying Tremors can be dodged and will only discourage a chase.
Offensively his kit is low-key. Most of his potential for damage comes through his access to 'Conflicted' (which can deal heavy damage if the enemy keeps moving), or basic attacks which can be a good option if he builds for them.