If you're new here, you might like to check the Reading List, which introduces some of the important concepts on this site.
Category
  • Overprime began as a personal project by an aspiring game developer called RocketMania from South Korea. It was in active development from mid-2018 to mid-2019, with the purpose of learning Unreal Engine 4 and building a portfolio.

    That game, called Overthrow, became the first publicly playable Paragon successor.

  • Interview: Nelson Lee

    10th Dec, 2019By Softmints20 minutes

    I am delighted to have had the opportunity to chat with Nelson 'TekkVicious' Lee, the developer behind an old favourite of mine Enmity Campaign. We talk about Warcraft III, the fighting game community, design decisions, and what can be learned through the process of game development.

    Softmints: Good morning Nelson, and welcome!

    Nelson: Thanks for having me!

    We'll dive right in.

    I think it's a very fateful thing to pick up Warcraft III; it changes a lot for some people. What kind of games were you playing prior to Warcraft?

    I played a lot of Starcraft when I was young

  • Cyclotrutan

    12th Jul, 2017By Softmints18 minutes

    Today: a special feature! Martin 'Cyclotrutan' Schwesinger, the developer of Darkening of Tirisfal / Crimson Coast (2009) joins us for an interview! Take a look through the review for a quick refresher, and I'm pleased to share that the map has received a substantial update after 7 years! Go check it out!

    Softmints: Martin, good morning! How are you doing?

    Cyclotrutan: Hello, thanks for having me!

    Soft: I'm going to ask a bunch of questions and talk through some things; hopefully have a bit of fun while we're doing it.

    Cyclotrutan: Yeah, it's all saved somewhere in the very

  • moonliterhythm

    15th May, 2014By Softmints8 minutes
    It's another interview; this time with moonliterhythm (aka SuaVe), the developer of perSonas/Arkana! I used to share a forum with him many years ago, so this was a surprise reunion.
  • erwtenpeller

    10th Apr, 2014By Softmints12 minutes
    erwtenpeller was one of the Warcraft modding community's most established artists. He is well known for his distinctive cartoony style, serving as the art director at the modding site wc3c.net, and his work can be seen in a wide variety of maps.
  • Rising_Dusk

    11th Jan, 2014By Softmints9 minutes

    Today we have a special feature: an interview with Rising_Dusk! Dusk is a veteran Warcraft modder, known particularly for his two AoS projects: Advent of the Zenith (AotZ) and Desert of Exile (DoE), as well as his infamously difficult dungeon crawler Obsidian Depths.

    His maps have had a dedicated following over the years in the form of Clan VZ, and are easily some of the most polished AoS around. Below we discuss some of his design influences and goals, as well as his perspective on the genre today.

    Softmints: Hi Dusk. Tell us a bit about yourself and your history with Warcraft III.

    Risin