How we Wrote our Code of Conduct

29th Mar, 2021By Softmints4 minutes

Community forms a huge part of the experience in the lane-pushing genre. Many things contribute: and one piece is the humble Code of Conduct.

In this article featuring my game Causeway, we discuss our journey to write one!

Stories hold power. What power do they hold in lane-pushing games?

In this article featuring my game Causeway, we share how one of our ideas in the narrative space ripples out to inform other parts of our game, and makes a positive contribution to our broader community and vision.

Lanes Without Stuns

20th Sep, 2016By Softmints6 minutes

Stuns are one of the most common forms of disable in lane-pushing games. Right now, genre-wide, around 50% of heroes have a stun, and this plays a substantial and understated role in shaping the gameplay and hero combat of these games.

In this article we'll discuss what stuns are, how they impact gameplay, and why my game Causeway adopted a "no stuns" policy.