Servers have been made available to some members of the general public, but not everyone. You'll have to wait your turn.

3D game based on Paragon and its assets. It has an increased emphasis on verticality, and a structured role and laning system.

Sci-fi game heavily based on DotA, targeted at the PS4. The PC version appears to require a controller to play.

Aims to capture the feeling of Paragon, while improving on a number of core mechanics in the game. One of the inclusions is rock-paper-scissors damage affinities.

It is in alpha testing as of March 2019, and is not operating under NDA.

Mobile game based on League of Legends, with a casual Japanese school festival theme and zany characters. Currently only available in China and Japan, but an English release may arrive in summer 2019.

Gameplay takes place on a 3D planet, with lanes from the north to south poles. The planet slowly rotates, and players need to stay on the "sunny" half to survive. Also, map objectives become physically inaccessible or disappear for a while, as new ones are steadily rotated in. This creates a natural pacing for when objectives will come up, and pressures teams with the advantage to claim as much as possible from the map before it vanishes into the dusk.

The heroes are sci-fi interpretations of the greek gods, and several of them can fly by default. This is balanced as one of the "summoner spells" in the game can temporarily disable flight.

Ascendant One is made in Korea using the Unreal Engine.

Community project following in the footsteps of Land of Chaos Online (LOCO). It features a 3D sloping environment, combat has indirect (tab) selection, and there are persistent character-building features. Up to 50 players can engage in one location simultaneously.