Servers have been made available to some members of the general public, but not everyone. You'll have to wait your turn.

A Paragon successor project. Players can earn a special resource called 'favour' by reaching certain milestones with their last-hits, kills, and participation in objectives. Over time, favour can be allocated to 'factions' to improve the strength of certain items.

A mobile game in which heroes start as a blank slate, and pick up their skills, items, attributes, and ultimates as 'cards' which are randomly dropped during a match. Players can choose which cards are in their 'deck' prior to the match, so they have some control over their build direction.

All of the heroes are available for free, though all of the cards and their upgraded versions are not.

A cross-platform VR game with 10 characters and over 70 weapons to choose from. Lanes are mentioned but it's not clear how big of a role they play in practice.

3D game based on Paragon and its assets. It has an increased emphasis on verticality, and a structured role and laning system.

Aims to capture the feeling of Paragon, while improving on a number of core mechanics in the game. One of the inclusions is rock-paper-scissors damage affinities.

It is in alpha testing as of March 2019, and is not operating under NDA.

Mobile game based on League of Legends, with a casual Japanese school festival theme and zany characters. It uses some licenced characters from 'My Hero Academia'.

Community project following in the footsteps of Land of Chaos Online (LOCO). It features a 3D sloping environment, combat has indirect (tab) selection, and there are persistent character-building features. Up to 50 players can engage in one location simultaneously.