5th Apr, 2025By Softmints5 minutes

Continual updates have created a dilemma for live-service games with long lifespans.

Each update brings excitement and builds the community, but also steepens the learning curve and list of changes to keep track of.

This holds especially true in lane-pushing games.

How do we design to overcome these challenges? One solution is expanding our use of modular content.

19th Sep, 2024By Softmints5 minutes

This is the second article in a series about making commercial games, with a focus on efficiently iterating lane-pushing game design.

To find success, any new game must have...

  • Novelty — to attract new players
  • Accessibility — so they can bring their friends
  • Depth — so expert players will stick around

This was a lot easier around 2010. Most commercial games launching in that era could inherit nearly 10 years of iteration on game loops, all perfected during the early years of DotA.

As a team making a new game, you don't have 10 years to iterate — but you can take this advice

28th Jul, 2024By Softmints7 minutes

This article series contains my advice on how to think during the concept stages of a commercial lane-pushing game.

I've shared these thoughts during conversations with many early-stage teams over the years — and they're gathered here to help any new teams avoid blunders and allocate their time efficiently.

This first article will consider the market. We'll cover some introductory concepts, and relate them to the lane-pushing space.

Lets dive in with the 6 considerations...

20th Apr, 2023By Softmints23 minutes

Back in 2014, there was a lane-pushing game that blended League of Legends with the design thinking behind Heroes of the Storm — one of very few games which have done so.

If you haven't heard of TOME: Immortal Arena, now is a great time to learn about it — through this enriching conversation I shared with its lead designer Joe Ryan!

26th Apr, 2022By Softmints2 minutes

In the early 2020s, web3 technologies (including blockchain, cryptocurrencies, and NFTs) began to intersect with games.

Reactions among gamers and journalists have been mixed: fuelling both pessimism about scams and exploitation, and optimism around fairer creator economies and the longevity of service-based games.

With several lane-pushing games now dipping into these technologies, it seems appropriate to share some thoughts on how the genre may be influenced, and offer transparency about how these games will be presented here on Lane-Pushing Games.

21st Feb, 2022By Softmints13 minutes

I'm pleased to share a recent interview I did with Brett Belanger from Intrinsic Interactive, who are working on an upcoming "MOBA RPG" called Avengard.

Brett is the Game Director, and shares his thoughts about the team's extensive plans for character customisation, supporting both top-down and third-person cameras, and how the MOBA and RPG genres can entwine.

20th Jan, 2022By Softmints6 minutes

Last year saw the official release of Pokémon UNITE — a lane-pushing game seemingly without lanes!

It takes the much beloved Pokémon IP and packages a 'MOBA' experience into something quick and digestible enough for a wide audience to enjoy on a casual basis.

Timi Studios aren't the first to try for very short match times, but I do think they're the first to succeed. Here's how they make it work.

7th Oct, 2021By Softmints11 minutes

We're back with Part 2 of my interview with Ambitious Games, where we continue to talk about their third-person MOBA shooter REVN: covering community goals, development challenges, and what future features might be coming to the game.

If you haven't read it yet, do check out Part 1.

28th Sep, 2021By Softmints21 minutes

Today, I'm delighted to share an interview with the team at Ambitious Games, who are working on the third-person MOBA shooter REVN.

This game has a really interesting story of being developed as a blend of other genres for several years before pivoting to become a lane-pushing game.

I spoke with Silas, Creative Director at Ambitious Games, to learn more about how that happened...

26th Jun, 2021By Softmints4 minutes

As we reach the end of the first half of 2021, I've been reading some fantastic news from various studios who are developing lane-pushing games.

I suspect that much of this news doesn't circulate nearly as widely as it should, so with this post I'd like to place a spotlight on some of the amazing work that has been going on in the genre, and how generously players and companies have been investing in smaller studios.

I have seven titles listed here in roughly chronological order — but I'm sure I'm missing a few so please get in touch if you have something to add!

Let's begin...