A couple of things for your attention:
- I will be hanging out at the Galway Game Gathering all weekend! Come say hi if you’re attending.
- For those of you who have it installed, a very committed user arsjac has reproduced the original Defense of the Ancients mod within Dota2! It’s now a full 1:1 port. I’ve been meaning to review this forever; hopefully I get to it before the end of the year… Go check it out!
- There is a major site upgrade for lpg in the works! Despite having a lot of content, it isn’t indexed very well at the moment. Expect big changes on that front around late October. (If anyone likes drupal/d3.js development and wants a side project; get in touch!)
- New twitter account! It will have lpg and maybe some other things too.
This project’s still kicking! We should have some new content on its way in the coming weeks. In the meantime…
Material, Time, Quality was one of the most interesting articles on the site for me to write. It was an experimental topic, and I wasn’t fully satisfied with how I was interpreting ‘Quality’ in lane-pushing games.
I’ve now updated that article with my more recent interpretation that sees ‘Quality’ relative to the ‘board state’. It reads more smoothly now, and with the third piece finally in place, the framework is complete as a tool for assessing decisions and trade-offs which might otherwise go unexplored. Check it out!
During the summer I had the pleasure of being interviewed by esports journalist and writer Josh Calixto as part of a feature piece about the ‘geography’ of commercial mobas: addressing the question of how the ubiquitous “three lanes” layout evolved, and why it’s been so enduring. We also covered the evolution of various other map features, and mused about possibilities and constraints on where map designs might be headed next.
If you like the sound of that, check it the full article out over on Killscreen.
It’s been a while since the last update; just writing to say there’ll be a new post up later this month.
The Age of Myths review has been revisited, and now hopefully does the map justice. I’ve also made substantial updates to the MTQ article to improve clarity and flesh out some of the ideas.
Hi folks, just leaving a note to say that I’ve got plenty of content queued up, but have been busy with another project recently. There should be a double-feature over the next two weeks to make up for lost time.
EDIT: Circumstances have decided otherwise, it’ll be ready “when it’s ready” :/
While writing the Tides of Blood review a few months ago, I found that screenshots simply weren’t doing enough to convey the mechanics that I wanted to talk about. This led me to try recording some gifs, which turned out to be a great solution and a great way to make the material more engaging in general.
One of the things I have struggled with while writing reviews has been discussing heroes, particularly for maps where painstaking attention to hero design was a hallmark of the game. Hero design is a deep topic on which I have many opinions, and it isn’t something I want to delve into in every review. But, with video content, now the heroes can speak for themselves.
Over the coming months, I will be revisiting and updating several reviews which I feel were sorely missing appreciation of their heroes, notably Advent of the Zenith and Age of Myths.
To keep the site mobile-friendly, I am not embedding video directly, but linking instead. If you have any feedback about video content, or anything else, feel free to contact me or leave a comment below.