Search through our list of lane-pushing games! Note that arena games like Battlerite, Warlock, and Splatoon will not be found here!

This resource is not yet complete, and may have some inaccuracies. If you would like to contribute, please get in touch.

Category
Design Features
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Platforms
  • Gameplay takes place on a 3D planet, with lanes from the north to south poles. The planet slowly rotates, and players need to stay on the "sunny" half to survive. Also, map objectives become physically inaccessible or disappear for a while, as new ones are steadily rotated in. This creates a natural pacing for when objectives will come up, and pressures teams with the advantage to claim as much as possible from the map before it vanishes into the dusk.

    The heroes are sci-fi interpretations of the greek gods, and several of them can fly by default. This is balanced as one of the "summoner spells" in the game can temporarily disable flight.

    Ascendant One is made in Korea using the Unreal Engine.

  • Sci-fi game heavily based on DotA, targeted at the PS4. The PC version appears to require a controller to play.

  • Initial launch will feature a mode called circuitball where the goal is to pass a ball among teammates and land it in the enemy's "endzone". Later, a lane-pushing mode will be added.

    This game is planned to be funded via kickstarter.

  • 3D game based on Paragon and its assets. It has an increased emphasis on verticality, and a structured role and laning system.

  • 3D game where heroes are divided into around 8 classes, with each class having unique mobility features such as wall-running, high-jumping, or flying! The game will make fullest use of the Z-axis.

  • Mobile game based on League of Legends, with a casual Japanese school festival theme and zany characters. Currently only available in China and Japan, but an English release may arrive in summer 2019.

  • Aims to capture the feeling of Paragon, while improving on a number of core mechanics in the game. One of the inclusions is rock-paper-scissors damage affinities.

    It is in alpha testing as of March 2019, and is not operating under NDA.