Search through our list of lane-pushing games! Note that arena games like Battlerite, Warlock, and Splatoon will not be found here!

This resource is not yet complete, and may have some inaccuracies. If you would like to contribute, please get in touch.

Category
Design Features
Server Status
Platforms
  • A game with characters from various mythologies. Its planned features include a weather system which alters the map on a per-match basis, and a dedicated terrain deformation role within the team.

  • A cross-platform VR game with 10 characters and over 70 weapons to choose from. Lanes are mentioned but it's not clear how big of a role they play in practice.

  • A Paragon successor project. Players can earn a special resource called 'favour' by reaching certain milestones with their last-hits, kills, and participation in objectives. Over time, favour can be allocated to 'factions' to improve the strength of certain items.

  • Initial launch will feature a mode called circuitball where the goal is to pass a ball among teammates and land it in the enemy's "endzone". Later, a lane-pushing mode will be added.

    This game is planned to be funded via kickstarter.

  • 3D game based on Paragon and its assets. It has an increased emphasis on verticality, and a structured role and laning system.

  • 3D game where heroes are divided into around 8 classes, with each class having unique mobility features such as wall-running, high-jumping, or flying! The game will make fullest use of the Z-axis.

  • Mobile game based on League of Legends, with a casual Japanese school festival theme and zany characters. It uses some licenced characters from 'My Hero Academia'.

  • Aims to capture the feeling of Paragon, while improving on a number of core mechanics in the game. One of the inclusions is rock-paper-scissors damage affinities.

    It is in alpha testing as of March 2019, and is not operating under NDA.