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  • New and Upcoming MOBAs for 2018

    31st May, 2018By Softmints

    August 2018 Edit: All the latest games can now be viewed from the homepage!

    I'm going to integrate upcoming lane-pushing games into the site search in July, so we can browse them all with rich tagging like the rest.

    For now, it's almost sinful that we don't have some sort of list. So lets use this post to resolve that:

  • Lane-Pushing Games 2.0

    28th Apr, 2018By Softmints

    It's been a long time coming. The new site is finally ready!

    As well as all the reviews, design articles, and interviews you're used to, Lane-Pushing Games now has a full index of lane-pushing games, richly tagged and searchable! This includes those which haven't been reviewed yet.

    Use it to check what's coming out next, search for games with similar features, or explore some new titles! I hope this will be a resource you find useful - please share it!

  • MTQ Update

    4th May, 2017By Softmints

    Hi folks, This project's still kicking! We should have some new content on its way in the coming weeks. In the meantime...

    Material, Time, Quality was one of the most interesting articles on the site for me to write. It was an experimental topic, and I wasn't fully satisfied with how I was interpreting 'Quality' in lane-pushing games. I've now updated that article with my more recent interpretation that sees 'Quality' relative to the 'board state'.

  • MOBA Geography

    27th Oct, 2016By Softmints

    During the summer I had the pleasure of being interviewed by esports journalist and writer Josh Calixto as part of a feature piece about the 'geography' of commercial mobas: addressing the question of how the ubiquitous "three lanes" layout evolved, and why it's been so enduring.

    We also covered the evolution of various other map features, and mused about possibilities and constraints on where map designs might be headed next.

  • Brief Note

    1st Sep, 2016By Softmints

    Hi folks, I am acutely aware that I haven't been able to update lpg in a while (due to the demands of another project). Rest assured that my work here won't be left unfinished; I will get back to writing articles as soon as time permits.

  • Next review

    7th Jan, 2016By Softmints
    It's been a while since the last update; just writing to say there'll be a new post up later this month.
  • Some updates

    27th Aug, 2015By Softmints
    The Age of Myths review has been revisited, and now hopefully does the map justice. I've also made substantial updates to the MTQ article to improve clarity and flesh out some of the ideas.
  • A busy summer

    2nd Jul, 2015By Softmints
    Hi folks, just leaving a note to say that I've got plenty of content queued up, but have been busy with another project recently. There should be a double-feature over the next two weeks to make up for lost time. EDIT: Circumstances have decided otherwise, it'll be ready "when it's ready" :/
  • A note on video content

    7th May, 2015By Softmints
    While writing the Tides of Blood review a few months ago, I found that screenshots simply weren't doing enough to convey the mechanics that I wanted to talk about. This led me to try recording some gifs, which turned out to be a great solution and a great way to make the material more engaging in general. One of the things I have struggled with while writing reviews has been discussing heroes, particularly for maps where painstaking attention to hero design was a hallmark of the game.
  • Not Dead

    22nd Jan, 2015By Softmints
    I know, it's been an empty January. I've been busy with the review of Dawngate that's coming next week. It's a long one. If you want to try it out, download it free: Here. You have two weeks before the servers shut down permanently.