Equipments! The story of Items, Talents, Spells, and Trinkets
In this article, I'd like to introduce a broad classification of gameplay elements which I find useful when describing a lane-pushing game.
As players progress through a match, they have the option of outfitting their hero with various long-term bonuses. I collectively refer to these bonuses as equipment. Each type of equipment has a maximum number of slots, and a variety of things which can be equipped to these slots.