This project’s still kicking! We should have some new content on its way in the coming weeks. In the meantime…
Material, Time, Quality was one of the most interesting articles on the site for me to write. It was an experimental topic, and I wasn’t fully satisfied with how I was interpreting ‘Quality’ in lane-pushing games.
I’ve now updated that article with my more recent interpretation that sees ‘Quality’ relative to the ‘board state’. It reads more smoothly now, and with the third piece finally in place, the framework is complete as a tool for assessing decisions and trade-offs which might otherwise go unexplored. Check it out!