MOBA Geography

During the summer I had the pleasure of being interviewed by esports journalist and writer Josh Calixto as part of a feature piece about the ‘geography’ of commercial mobas: addressing the question of how the ubiquitous “three lanes” layout evolved, and why it’s been so enduring. We also covered the evolution of various other map features, and mused about possibilities and constraints on where map designs might be headed next.

If you like the sound of that, check it the full article out over on Killscreen.

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