A note on video content

While writing the Tides of Blood review a few months ago, I found that screenshots simply weren’t doing enough to convey the mechanics that I wanted to talk about. This led me to try recording some gifs, which turned out to be a great solution and a great way to make the material more engaging in general.

One of the things I have struggled with while writing reviews has been discussing heroes, particularly for maps where painstaking attention to hero design was a hallmark of the game. Hero design is a deep topic on which I have many opinions, and it isn’t something I want to delve into in every review. But, with video content, now the heroes can speak for themselves.

Over the coming months, I will be revisiting and updating several reviews which I feel were sorely missing appreciation of their heroes, notably Advent of the Zenith and Age of Myths.

To keep the site mobile-friendly, I am not embedding video directly, but linking instead. If you have any feedback about video content, or anything else, feel free to contact me or leave a comment below.

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2 thoughts on “A note on video content

  1. I understand your reasons to include videos in reviews and I am ok with it. Just please don’t stop with including screenshots. They are really helpful to make me understand the text. Especially screenshots of whole map with colored areas and text desriptions, they are made in really professional way and help me to understand how is the map working. Also I want to say that this is one of my favourite websites. Although I started playing AoS games after Wacraft III era, I am still interested in roots of the genre. You are one of the few remaining developers from these times and I think you are doing a great job with preserving AoS history for newer players. I know there maybe aren’t many comments or visitors, but please continue with your reviews and don’t give up!

    • Thank you for your kind words. Screenshots and the full-map diagrams will of course remain a part of the articles, with video being used to illustrate select features. Hero spells and terrain-alteration are a good examples I’ve used in the past.

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